Rensselaer Students Win National Competition for Heart Monitoring Device Design

This past summer, a team of Rensselaer Polytechnic Institute students, with the guidance of a faculty mentor, pitched a winning design for a wearable, medical-grade device that monitors for atrial fibrillation. Atrial fibrillation, or A-fib, is a potentially life-threatening heart condition that will affect an estimated 12 million people in the U.S. by 2030, according to the Centers for Disease Control and Prevention. 

CISL Holding a Virtual Information Session for Remote Fall 2020 URPs

Posted August 5, 2020

In a collaboration between Rensselaer and IBM Research, the Cognitive and Immersive Systems Laboratory (CISL) invites students interested in conducting research with us to attend an information session Wednesday, August 12th @ 2 pm online. RSVP to Maura Marsett <saratm@rpi.edu> or register on Handshake by 9am Wednesday, August 12th for WebEx session information.

The research conducted at CISL is currently focused on the following projects:

HUMAINE 2020 Call for Participation

Posted January 21, 2020

Covid-19 Update: Following the state and university guidelines, HUMAINE organizers have decided to host this year's competition online via a web browser instead of running it in the on-campus immersive environment. At some future date, if conditions safely permit, we may demonstrate some of the submitted agents in the immersive environment. This does not affect how participants write/submit their code for now.

Following ANAC guidance, we have extended our deadlines for participants to submit their code.

Karlheinz Brandenburg to give talk "Perfect auditory illusion over loudspeakers and headphone: How to use the properties of the human ear and brain"

Posted October 18, 2019

The dream of perfect recreation of sound has always consisted of two parts: Reproduction of monaural sounds such that they seem to be exact copies of an original signal and the plausible recreation of complex sound environments, the possibility to be immersed in sound. The latter goal seems to be much more difficult, especially if we consider reproduction over headphones.